Dragon Marked Houses (13)
House name Mark name Known for their guild or type of work
House Cannith Mark of Making Tinkers Guild and Fabricators guild
House Deneith Mark of Sentinel Defenders guild and blademarks
House Ghallanda Mark of Hospitality Hostelers guild
House Jorasco Mark of Healing Healers guild (hospitals clinics)
House Kundarak Mark of Warding Bankers guild and warding guild
House Lyrandar Mark of Storm Raincallers guild windwright guild
House Medani Mark of Detection Warning guilds
House Orien Mark of Passage Transportation guild couriers guild
House Phiarlan Mark of Shadow Artisans and Entertainers guild
House Sivis Mark of Scribing Notaries, speakers guild
House Tharashk Mark of Finding Finders guild (bounty hunters)
House Thuranni Mark of Shadow Same as Phiarlan but elves Only
House Vadalis Mark of Handling Animal Control and handling guilds
************ Mark of Death Vanished never establishing a house
Church of the Sovereign Host
The Sacred Host embodies many gods. There are 9 main good gods that surround the worship of the Sacred Host. The Host is considered its own pantheon, and basically Neutral Good.
The Dark Six
The Sovereign host cast out the dark six, so most consider them outside the bounds of worship for anyone who worships the Sovereign host gods. These gods are all evil, and for the most part are hidden from human culture, but only skin deep.
Church of the Silver Flame
The Church of the Silver Flame is relatively young. It is led by Priests and Paladins that serve a Greater Cause for Good. The Silver Flame is located in the city of FlameKeep in the Nation of Thrane. The church took over the running of Thrane during the last war. There are churches in Sharn dedicated to the worship og the Silver Flame.
Kech Volaar / wordbearers
One of the larges goblin clans in Darguun. You know they are seeking the Ashen crown, and with that, the right to rule Darguun.
The King's Citadel in Sharn
The City Council and the Lord Mayor represent the interests of Sharn; they are not direct servants of the king. The King’s Citadel looks after the interests of the crown, and can assert jurisdiction over any criminal matter or issue concerning espionage or national security. You are cooperating with the crown of Breland, through Captain Kalaes from this citadel, in the attempt to lead the Kech Volaar clan to power in Darguun.
The Emerald Claw
Originally a group of elite shock-trooper style knights under the crown of Karrnath, the Order of the Emerald Claw has since been outlawed in Karrnath and has gone underground. They continue to operate in a semi-terrorist fashion to this day, proclaiming their desire to see Karrnath once again rise to power.
Gang of Turakbar
Violent gang of four minotaurs lead by the ruthless leader Turakbar. They cause havoc along the Breland-Droam border by plunder and killing innocent from the closeby villages. They are known for enslaving prisoners of all races. They are located at a keep called Turakbars Fist in the open plains between Ardev and Greywall.